

the purple exploding plants are your death.Īlso, the spike-traps are barely noticable, very bad news to any character, but especialy melee ones, extremly if magnet totems are present too. This is your combo-reling character, meaning it gets better when hits enemies a bunch of times, and constantly has to keep hitting things. Note: while it is possible to hit enemies out of screen, that might result you not gaining exp, rage and stuff from them.Ī late while arrives Knife Boy. She is bloody slow attacker, but range has advantage if you have space to manuver.

The saving grace here is the basic ability on rightclick, which is ranged.Įvade is only useful to any melee character when facing trolls - and when you face an elite horde of five troll, your melee guy will be burried.Īlmost immediately you also get Archer Girl. Still, this character has moderate melee AoE, and is closest to a tank - a tank with very limited HP, no healing source, and hoards of archers waiting in the dungeon - still. Don't get fond of stuff/abilities you find, they will be stripped from you when you die/pass the dungeon.

Sure, you can level up to 20 the whole family, but actualy exp or gold (ye, its some ore, I dun care, looks like gold, works like gold) come scarce, so that's not attractive option.Īlso, when the characters get unlocked seems to depend on dungeon reached, as they come through cutscenes (ery long, pace-braking cutscenes), and you can run out of 'em. Well, aside the obvious, this game needs a hintbook I'd say.
